Next-Gen Sewing: e-Fashion
Yesterday we looked at how you can add value to the content of a traditional Textiles, Apparel and Fashion curriculum by identifying areas where STEAM concepts are introduced and applied. Today we’re venturing into new territory as we explore the topic of e-Fashion, also known as wearable electronics.
Adding a wearable electronics or e-Fashion component to you existing Textiles, Apparel and Fashion curriculum will add spark (literally and figuratively) to your sewing program. Electronic textiles, also known as soft circuits, are electrical circuits created using flexible conductive materials (such as conductive threads and fabrics) in conjunction with discrete electronics components (such as lights, batteries, switches, and sensors). Smart textiles are enhanced with technology that makes textiles and apparel both functional and fashionable.
Learning to design and engineer soft circuits of increasing complexity is an empowering and formative STEAM experience for students in Family and Consumer Science courses. These activities encourage students to consider technology in a creative context, and creativity in a more technical format. Providing students with the technical understanding necessary to complete projects utilizing soft circuits encourages creative problem-solving and design skills.
To learn more about e-Fashion and STEAM, check out our TwinkLED Toes, An Introduction to Next Gen Textiles FREE downloadable lesson on our website. The lesson includes standards, competencies, STEAM vocabulary, Project Summary page, Project Reference Sheet, Troubleshooting guide, and student Project Sheet. This simple and inexpensive activity makes a great introduction to the exciting new world of digital sewing.
As always, I’d love to hear from you, our FACS friends! Have you had experience with wearable technology in your classroom? Are you interested in learning more about e-Fashion? We welcome your comments!